

Once you’ve downloaded the games required to have access to their assets, you should be ready to play Garry’s Mod.

The more games you have, the more assets you can use. Some of these include Half-Life Source, Half-Life 2, and Day of Defeat.

Set to 0 for one tick every frame.Garry’s Mod is less a game and more a sandbox tool for making new levels using assets from games that also use the Source engine.Ī game’s assets can include its character models, background textures, weapons, and props.Īpart from Garry’s Mod itself, you can buy other games to enhance itt. Sets the number of times per second at which net messages are sent between the menu and client states. Will disable the files only after restarting Garry's Mod.Įnables printing extra debug info to the console.Įnables saving logs of Lua errors into the folder "data/menu_mods/logs".Įnables saving logs of JavaScript code being executed into the folder "data/menu_mods/logs".Įnables the Menu Mods net library which sends data between the menu and client states. ConVars NameĮnables the mounting of Lua files in the menu state. Legacy Installationĭownload this repository and place the folder named "menu_mods" inside the "addons" folder in your "garrysmod" directory (usually "C:/Program Files (x86)/Steam/steamapps/common/GarrysMod/garrysmod"). Then, download this repository and place the folder named "menu_mods_ws" inside the "addons" folder in your "garrysmod" directory (usually "C:/Program Files (x86)/Steam/steamapps/common/GarrysMod/garrysmod"). Getting Started Steam Workshop Installationįirst, download the "Menu Mods" addon from the Garry's Mod workshop (found here).

The user can add Lua code that is executed in the menu state of the game, and even add options to the menu. Menu Mods is a framework for Garry's Mod that allows the user to modify the main and pause menus.
